Modelling
Links
>
Modelling Hair & Fur
Paint Deformation
Painting with Objects
Types of Modelling
>
Hard Edge Modelling
Poly Modelling
>
VTMs
>
Basic Geometry
>
How to stop geometry using kites
Example of where to use kites
Poles
Extruding for Animation
Simple Muscle Definition
How to Start a Human Torso
Hands
Blocking Out a Hand
Modelling Hellboy's Head .vtm
>
Simple breakdown in PDF format
Facial Geometry
Advanced Body Geometry
Cloth Modifier
>
Making a simple tablecloth
Making a Cushion
Cloth Help files
Modelling Wire mesh
Images for Modelling Characters
Patch Modelling
>
VTM
Spline Modelling
>
VTMs
>
Working with Splines
How to build a spline car
>
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Spline Car Images for VTM
Map Modelling
>
Using Maps to Model (displace)
>
VTM
NURBS
MakeHuman
Architectural Stuff
>
Five AutoCAD Tips That Make a Big Difference
AEC Extended
Windows
Doors
Walls
Tools
>
Realigning Pivots
Containers, Xrefs & Proxies
>
Containers
The Array Command
Graphite Modelling Ribbon
>
Read Me!
VTMs
>
Painting Objects
Freeform Tools
Conform Tools
Optimising & Analysing
Solving Ngons
Populate Tool
Perspective Match
Speeding Up Production with a Custom UI in 3ds Max
Speed up your Workflow in 3DS Max!
Why are Ngons & Triangles so Bad?
Modeling with Quads or Triangles - What Should I Use?
Subdivision / Open Subdiv
Different File Formats. Which one?
Useful Geometry Images - How & Why
Retopology
Retopology workflow in 3ds Max - the how and why
Hard Edge modelling vs Organic Modelling
10 Anatomy Tips for 3D Modelling
Photoshop
Links
Day to Night
The RAW Format
>
RAW Images
ACR Camera Raw Filter Photoshop Clarity
Editing RAW Images
How to Read a Histogram
Pixelflakes.com
Animating in Photoshop (Video)
Animating in Photoshop (Keyframe)
Photographic Retouching and Manipulation
Young to Old - The Aging Process
Turn Anything into Fire
From Destructive to Constructive
CS4 VTMs
>
3D Cross Section
3D Layers 1
3D Layers 2
A Better Impression
Adding Depth
Ageing Process
Animation
Beards & Stubble
Blending Options
Boxing Clever
Cartoon Distortion
Change of Skin
Change of Skin 2
Clone Tool
Combining Body Parts
Complex Shadows
Content Aware 1
Content Aware 2
Custom Brush Design
Day for Night
Digging Graves
Drawing Ribbons
Easy Multiple Adjustments
Explosions
Flyaway Hair
Folds & Wrinkles
Free Transform
Hard Light Shading
Image Warp
Layer Masks
Lock & Load
Magical realism
Making it Rain
Metal with Curves
Moving Eyes
Multiple Shadows
Multiple Strokes
Opening Doors
People & Cars
Perspective Crop
Perspective Drawing
Portrait Restoration
Refine Edges
Replace Colour
Reverse Ageing
RGB & CMYK
Rust & Grime
Selection Basics
Selective Hue - Saturation
Silver into Gold
Turning Heads
Vanishing Point
Visible Light
Watercolour
Window Light
Basic CC Training by Digital Tutors
CS6 Keyboard Shortcuts
Upscaling Images in PS CC
Ivy Generator
Mr Bean
Normal Maps
>
Nvidia Plugins
Brushes
>
How to load Brush files
Brush Tool .vtm
Custom Brushes (no images)
Custom Brushes (with images)
>
Destroyed Heraldry
Abstract Splatter
Destroyed Elements
Hand drawn Floral
Hand drawn Heraldic Designs
Colour Correcting & Matching using Curves
How to Use Layer Masks in Photoshop
Creat Ice Effect
Make a fantasy composite landscape
Discover Layer Masks in Photoshop CS6
10 Tips on becoming a Hotshot Character Artist
Matte Painting
>
Direct Links
3 Great Matte Tutorials
CGMA Competition
Nathalie Mathé
3D Artist - Matte Painting
Build a Matte Image using VUE
The Matte Paintings of the Star Wars Trilogy
Painting Direct on a 3D Model
>
CS5 & Earlier
>
Level: Beginner
>
VTM
Level: Advanced
>
VTMs
>
Part 1
Part 2
Part 3
CS6
>
VTM
CC
>
VTM
Creating 3D Objects in CS6
3D - What's new in CS6 .pdf
Day to Night
>
for Animation / Film using After Effects
for Stills using Photoshop
Using Perspective and Vanishing Point to make realistic composites
Using Perspective or Vanishing Point Filter
>
VTM
Image used
Creating a 360 degree Photo
Techniques for Creating Realistic Eyes for Another Level of Believability
Blending Modes Explained
Tools
>
Actions
Blur Tools in CS6
Edit / Transforms
2D Displacement Maps
>
VTM
Images for VTM
Liquify
Pen Tool Basics
Lighting
Links
An In-Depth look at Lighting
Volumetrics
>
Direct Link
VTM
Ambient Occlusion
>
VTM
Tutorial on Simple Nspace & AO
Shadows
>
Types of Shadow - Help files & Other .vtms
Direct Links to books & sites
VTM
Caustics
>
A Brief look at Caustics.pdf
VTM
Caustics Generator
Glow & Glare
>
VTM
I.E.S. Lighting Files
>
VTM
>
What to do with an IES file
IES Viewer
IES Generator
IES Files
>
Read Me First
Downlighting
Emergency
Fluorescent
Industrial HID
Rough Service
Track Lighting
MR Exposure Controls
>
VTM
Stage Lighting
24 things you should know about lighting
How to get better at Lighting
Substances
Substance Materials
>
VTM's
Substance Designer
>
Designer VTM's by Allegorithmic
Substance Designer Insanity Awards 2018
Substance Source
>
Source Link Page
Mark Foreman's Medieval World
Substance Painter 2018
>
VTM's
>
Introduction
01 - Creating and setting up a project
02 - Baking maps used in the texturing process
03 - Creating the base paint material
04 - Finishing the painted material and creating rust
05 - Finishing the rust material
06 - Applying Smart Materials and Layer Instancing
07 - Using the brush system
08 - Using Paint Effects, Projection and Cloning tools
09 - Using Anchors
10 - Masking materials with ID maps and Polygon Fill Tool
11 - Creating the dirt and glass materials
12 - Rendering a portfolio image and exporting maps
Project files
Textures
Links
How to Create a Material Library in Max 2015
Library
>
Textures
>
Computer Generated
Seamless / Tileable
>
Bark
Brick
Fabric
Grass
Metal
Road
Rust
Stone
Wall
Wood
Sticky Tape
Foliage
Circuit Board
Paper
>
Paper
Old Books
Grunge
Metal
>
Assorted
Rust
Vectors
Wood
Water
Cement
>
Cement
Stained Concrete
Fabrics
Peeling Paint
Odds & Ends
Trees & Foliage
>
Maps
Bump
Images
>
Free Images
Skulls
Assorted Photo Scenes
Lightning
Wraparound & Widescreen Images
Assorted Matte Paintings
Pirate's Galleon
Rocks & Stone
140 Trees & Bushes
Blueprints
>
Links
Vehicles
Aircraft
Buildings
Marvel Characters
>
Male
Female
Other...
Map Sets
>
Alien Wall
Stone Carved Wall
Lumpy Sharp-edged Wall
Mossy Castle Wall
Carved Rosewood Panelling
Distressed Concrete Blocks
Muddy Wagon Tracks
Art Deco Doors
Lava Cracks
Assorted .psd Texture Files
Render to Texture (Baking)
>
Direct Link
VTM
Viewport Canvas
>
Links
Paint Models directly in 3ds Max
Read Me
>
Introduction and Custom Brushes
PSD Workflow and Using Render to Texture
Viewport Canvas and Render Surface Map
Matte Painting and Viewport Canvas
Road Texture Generator
Applying Textures
>
UVW Unwrap
>
VTMs
>
Unwrapping in Max 2017
Great Link
Drinks Carton
Hand
Pelt & Peel
External VTM,s Parts 1 - 10
Peel
VTM Images
>
Carton
Hand
VTM .psd Files
>
Carton
Hand
Max file for the Hand
Camera Mapping
>
VTMs
>
Part 1
Part 2
Part 3
Images For Camera Mapping Exercise
Images for you to practice with
Shaders
>
Autodesk help on Shaders
Submerge
Creating Textures
>
Composite Materials (NOT multi-sub)
Ivy Generator
Tips for Creating Perfect Normal Maps Every Time
Normal Maps
>
Tutorials
Projection Mapping
The Atomic Thrust Bucket
>
VTM
3D Displacement Maps
>
VTM
Tileable Textures
>
VTMs
>
Part 1
Part 2
Mix Maps
Mix Maps & Vertex Painting
Hair & Fur
>
Direct Link
VTM
Sub Surface Scattering
>
What is it?
Epic Tutorial
VTM
Procedural Maps
>
VTM
Plug-ins
>
Advanced Procedural maps
The Problem with Hair...
>
Modelling Hair
Making Hair with Planes
Using Hair & Fur
PTEX
Animation
Alan Becker - Stick man Master
Adobe Character Animator
Links
Animation Terminology
Animating Cameras for Architectural Visualisation
Emphasizing Animation Timing to Convey Weight and Force
Animation Body Mechanics - Understanding Exaggeration
Fire Effects using Particles
Animation for Games
Character Studies? Yes, Please!
Particles
>
Sparks
Pouring Beer
Rigging
>
Cat Rig Setup
Skinning
Skin Morph
Skin Wrap
Facial Rig
Roboball - Read Me
>
Part 1 - Animation
Part 2 - Shading
Part 3 - Shading
Part 4 - Compositing
How to make objects disappear using procedural maps
Artist Guide to Motion Graphics
>
Read Me First
>
Part 1
>
Introduction and project overview
Initial project concept and storyboards
Adding lights to the scene in 3ds Max
Part 2
>
Using mental ray materials
Using 3ds Max particles to create sparks
Getting acquainted with State Sets in 3ds Max
Part 3
>
Using State Sets to create custom render passes
Separating scene elements using State Sets
Using Render Elements in 3ds Max
Part 4
>
Creating 3D elements that can be transferred to After Effects
Using the 3ds Max Compositor View
Installing the Autodesk Compositor Link plugin for After Effects
Overview of Media Sync workflow between 3ds Max and After Effects
Using Helper Objects to quickly place 3D layers
Using 3D Nulls to drive 2D effects like lens flares
Part 5
>
Baking an expression to fix motion blurred camera animation
Creating glows and changes with the Object ID pass
Overview of the compositing techniques use in the final render
How to install MAXScripts and add them to the interface
Creating custom attributes and transforming selected objects
Controlling many objects simply with MAXScript and expressions
Principles of Animation
>
Digital Tutors' 12 Principles
12 principles
Staging
Exaggeration
The 12 Principles Simplified
How to Link Sub-Objects to helpers
Rigging (3D Artist)
Pushing Your Rigs to the Limit - Using Exaggeration for More Appealing Animation
Rendering
Links
5 Rendering Tips for Animators When Adding the Final Touches to Your Demo Reel
Basic Render Elements
Produce Expert Renders
Quicksilver
>
Direct Link
Mental Ray
>
Final Gather vs. Global Illumination
Global Illumination & Final Gather
>
For Still Images
>
VTM
For Animation
>
VTM
Proxy Objects
>
Xrefs
Containers
>
VTMs
XRef vs Containers
MR Proxies
>
VTM
V-Ray
>
The BIG V-Ray Book
Corona
>
Sub Surface Scattering with Corona MTL
Tools
>
Level of Detail Utility
Simple Render Passes
3ds Max for Beginners
Maya
Introduction to MAYA 2019
Basic
Mudbox
Tips for Beginners
Sculpting VTMs
Sculpting Films
Materials & Textures
Mudbox & Photoshop
Map Extraction
Retopology
Modelling using Displacement Maps
Creating hard surface stamps for Mudbox
Creating Vector Displacement Stamps
Using Vector Maps
Lighting
Using the Pose Tools
Ptex VTM
PTex - Mudbox to Max
Rendering Ptex with Mudbox, Maya & MR
The Jason Welsh Boxset
>
Retopology Phase
Hard Surface Brushes
Creating Stamp from an Alpha
Image to Stamp without height information)
Texture to stencil
Sculpting with Stencils
Uniform Subdivision
UV Phase
Mapping Phase
Combining Normal Maps
Specular Map Option
Painting Option
Post Processing Texture Phase)
Post Processing Preview Cleanup and Repair Phase)
PBR Materials
Epic Games
Creating Materials in UE4
Hotkeys, Naming conventions etc.
Unreal Studio
>
Preparing Models and Datasmith
Lightmass and Beyond
Steamroller
Unwrapping for Arch Vis
Unreal Engine
>
Changing cameras
Complete Lighting Workflow
Beginners Guide
Big VTM for beginners
Must see! Speed Level Design
Post Production
After Effects Tutorials by Surfaced Studio
>
Beginner
>
How to Create Cool VFX
Compositions & Pre-Composing
Introduction to Masking
Adjustment Layers
Track Mattes
Parenting
Null Objects
3D
Intermediate
>
Muzzle Flash
How to Morph / Warp an Object
Advanced Morphing
Realistic Bullet Effects
How to get Hit by a Car
Motion Tracking
Explosions
How to Curve a Bullet
Bullet Hit Destruction
Make a Shooting Look Real
Common Green Screen Mistakes
How to Clone Yourself
Advanced
>
How to Move a Camera Through a Wall or Floor
VFX - Dissolve into Crows (Short & Breakdown)
VFX - Dissolve into Crows Tutorial
How to Blow Up a Motorbike
Compositing Fireworks
Breaking Through a Roof
Dramatic Lighting in After Effects
Post Production in After Effects
After Effects, 3ds Max - Motion tracking, match moving & camera tracking
Mass FX, 3ds Max - Ball and Chain Complex Rigid Body Constraint
Links
Photography
Concepts & Terminology
Camera Equipment & Accessories
Editing & Post Processing
Colour Management & Printing
Understanding the F Stop
Photogrammetry
Photogrammetry
Create 3D Models & Textures From Photos
Photorealism Explained
3D Scanning
Fuel 3D / Scanify
3rd party stitching
>
Autodesk Meshmixer
Meshlab
Games
Character, Controls, Camera: The 3Cs of Game Development
10 Things Professional Game Artists Wish They Knew When They First Started
Animation for Games
Vehicle Game Asset
Film
Hollywood VFX
Practical Effects and Digital Effects
Reel FX Helps Write The Book of Life
Behind the Scenes of X-Men: Days of Future Past
Gravity
'Atlantis' Rope Bridge scene by Vine Studios
The Evolution of VFX in Movies: The 60s Till Now
Work
How to become a Successful Freelance Artist
If Every 3D Job Requires "Job Experience" How Will I Ever Break into the Industry?
Build a Professional Showreel
Create Your Best Showreel
Five Tips for Critiquing Your Own Work
Demo Reel and Portfolio Tips from Game Industry Professionals
Escape Studios Careers Guide 2016
Drawing, Sketching etc
10 Tips on becoming a Hotshot Character Artist
Planning your Drawing
How to Draw a Human Head
Drawing a Human Head at Different angles
Drawing Mouths and Lips
Mouth Expressions
Gesture Drawing
Dramatic Facial Expressions
Drawing Eyes
Drawing Hands
Drawing Emotion
Female Body Construction
Foreshortening
Drawing Anatomy
>
Drawing Anatomy Pt 1
Drawing Anatomy Pt 2
How to Find Natural Rhythm Lines
Perspective
The Character design Process
Poses
Western vs Anime
How to Create Realistic Textures
>
How to Create Realistic Textures Pt 1
How to Create Realistic Textures Pt 2
How to Create Realistic Textures Pt 3
What's new in Max 2019
Odds & Ends
Cinemagraphs
Trees
RSS Feeds
>
Technology Magazines
3D Artists
3D Printing
Science Fiction
Tech Radar
ScriptSpot.com
Graphic Design
>
Understanding Design Jargon: Design Principles
External Links
>
Luciano Sgarbi
How to set up a Project Folder
Sound
>
Intro to Prosound
Free WMA-MP3 Converter
Royalty Free Music
Sounds
>
Links
Alarms
Animals
Computers
Email
Sound Effects
Voices
Gunfire
Short Tunes
Scripts
>
3D Stereoscopy
Brickerizer
Camera Switcher
Clay Render
Resource Collector
Deformed Edges
Rockmaker
BookScatter
Material Creator / Randomisor
Quick Ambient Occlusion
Fracture
Links
Scanned Stuff
>
Produce Expert Renders
The Future of VFX
Rigging (3D Artist)
Build a Matte Image
3D Artist - Matte Painting
Atmospheric Arch-Viz Renders
50 ZBrush Secrets
Animation for Games
Wooden Arch Viz Interiors
Dramatic Lighting in After Effects
50 Tips for better characters
The Art of Arch Vis
50 Hot Topology Tips
Post Production in After Effects
Create Your Best Showreel
Get a Job in the Games Industry
Create 3D Games Assets
Digital Doubles
3D Printing
Essential CG Projects
Vehicle Game Asset
Turbo - The Art of Dreamworks
Facial Animation
CG Worlds
3ds Max 2014
Gravity
Art of Sci-Fi
Rigging in Max
3DS Models
>
Previews
Video Encoding
Glossary
Modelling
Materials
Maps
Lighting
Animation
Modifiers
Rendering
Scripts
Shadows
VR & AR
Modelling
Links
>
Modelling Hair & Fur
Paint Deformation
Painting with Objects
Types of Modelling
>
Hard Edge Modelling
Poly Modelling
>
VTMs
>
Basic Geometry
>
How to stop geometry using kites
Example of where to use kites
Poles
Extruding for Animation
Simple Muscle Definition
How to Start a Human Torso
Hands
Blocking Out a Hand
Modelling Hellboy's Head .vtm
>
Simple breakdown in PDF format
Facial Geometry
Advanced Body Geometry
Cloth Modifier
>
Making a simple tablecloth
Making a Cushion
Cloth Help files
Modelling Wire mesh
Images for Modelling Characters
Patch Modelling
>
VTM
Spline Modelling
>
VTMs
>
Working with Splines
How to build a spline car
>
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Spline Car Images for VTM
Map Modelling
>
Using Maps to Model (displace)
>
VTM
NURBS
MakeHuman
Architectural Stuff
>
Five AutoCAD Tips That Make a Big Difference
AEC Extended
Windows
Doors
Walls
Tools
>
Realigning Pivots
Containers, Xrefs & Proxies
>
Containers
The Array Command
Graphite Modelling Ribbon
>
Read Me!
VTMs
>
Painting Objects
Freeform Tools
Conform Tools
Optimising & Analysing
Solving Ngons
Populate Tool
Perspective Match
Speeding Up Production with a Custom UI in 3ds Max
Speed up your Workflow in 3DS Max!
Why are Ngons & Triangles so Bad?
Modeling with Quads or Triangles - What Should I Use?
Subdivision / Open Subdiv
Different File Formats. Which one?
Useful Geometry Images - How & Why
Retopology
Retopology workflow in 3ds Max - the how and why
Hard Edge modelling vs Organic Modelling
10 Anatomy Tips for 3D Modelling
Photoshop
Links
Day to Night
The RAW Format
>
RAW Images
ACR Camera Raw Filter Photoshop Clarity
Editing RAW Images
How to Read a Histogram
Pixelflakes.com
Animating in Photoshop (Video)
Animating in Photoshop (Keyframe)
Photographic Retouching and Manipulation
Young to Old - The Aging Process
Turn Anything into Fire
From Destructive to Constructive
CS4 VTMs
>
3D Cross Section
3D Layers 1
3D Layers 2
A Better Impression
Adding Depth
Ageing Process
Animation
Beards & Stubble
Blending Options
Boxing Clever
Cartoon Distortion
Change of Skin
Change of Skin 2
Clone Tool
Combining Body Parts
Complex Shadows
Content Aware 1
Content Aware 2
Custom Brush Design
Day for Night
Digging Graves
Drawing Ribbons
Easy Multiple Adjustments
Explosions
Flyaway Hair
Folds & Wrinkles
Free Transform
Hard Light Shading
Image Warp
Layer Masks
Lock & Load
Magical realism
Making it Rain
Metal with Curves
Moving Eyes
Multiple Shadows
Multiple Strokes
Opening Doors
People & Cars
Perspective Crop
Perspective Drawing
Portrait Restoration
Refine Edges
Replace Colour
Reverse Ageing
RGB & CMYK
Rust & Grime
Selection Basics
Selective Hue - Saturation
Silver into Gold
Turning Heads
Vanishing Point
Visible Light
Watercolour
Window Light
Basic CC Training by Digital Tutors
CS6 Keyboard Shortcuts
Upscaling Images in PS CC
Ivy Generator
Mr Bean
Normal Maps
>
Nvidia Plugins
Brushes
>
How to load Brush files
Brush Tool .vtm
Custom Brushes (no images)
Custom Brushes (with images)
>
Destroyed Heraldry
Abstract Splatter
Destroyed Elements
Hand drawn Floral
Hand drawn Heraldic Designs
Colour Correcting & Matching using Curves
How to Use Layer Masks in Photoshop
Creat Ice Effect
Make a fantasy composite landscape
Discover Layer Masks in Photoshop CS6
10 Tips on becoming a Hotshot Character Artist
Matte Painting
>
Direct Links
3 Great Matte Tutorials
CGMA Competition
Nathalie Mathé
3D Artist - Matte Painting
Build a Matte Image using VUE
The Matte Paintings of the Star Wars Trilogy
Painting Direct on a 3D Model
>
CS5 & Earlier
>
Level: Beginner
>
VTM
Level: Advanced
>
VTMs
>
Part 1
Part 2
Part 3
CS6
>
VTM
CC
>
VTM
Creating 3D Objects in CS6
3D - What's new in CS6 .pdf
Day to Night
>
for Animation / Film using After Effects
for Stills using Photoshop
Using Perspective and Vanishing Point to make realistic composites
Using Perspective or Vanishing Point Filter
>
VTM
Image used
Creating a 360 degree Photo
Techniques for Creating Realistic Eyes for Another Level of Believability
Blending Modes Explained
Tools
>
Actions
Blur Tools in CS6
Edit / Transforms
2D Displacement Maps
>
VTM
Images for VTM
Liquify
Pen Tool Basics
Lighting
Links
An In-Depth look at Lighting
Volumetrics
>
Direct Link
VTM
Ambient Occlusion
>
VTM
Tutorial on Simple Nspace & AO
Shadows
>
Types of Shadow - Help files & Other .vtms
Direct Links to books & sites
VTM
Caustics
>
A Brief look at Caustics.pdf
VTM
Caustics Generator
Glow & Glare
>
VTM
I.E.S. Lighting Files
>
VTM
>
What to do with an IES file
IES Viewer
IES Generator
IES Files
>
Read Me First
Downlighting
Emergency
Fluorescent
Industrial HID
Rough Service
Track Lighting
MR Exposure Controls
>
VTM
Stage Lighting
24 things you should know about lighting
How to get better at Lighting
Substances
Substance Materials
>
VTM's
Substance Designer
>
Designer VTM's by Allegorithmic
Substance Designer Insanity Awards 2018
Substance Source
>
Source Link Page
Mark Foreman's Medieval World
Substance Painter 2018
>
VTM's
>
Introduction
01 - Creating and setting up a project
02 - Baking maps used in the texturing process
03 - Creating the base paint material
04 - Finishing the painted material and creating rust
05 - Finishing the rust material
06 - Applying Smart Materials and Layer Instancing
07 - Using the brush system
08 - Using Paint Effects, Projection and Cloning tools
09 - Using Anchors
10 - Masking materials with ID maps and Polygon Fill Tool
11 - Creating the dirt and glass materials
12 - Rendering a portfolio image and exporting maps
Project files
Textures
Links
How to Create a Material Library in Max 2015
Library
>
Textures
>
Computer Generated
Seamless / Tileable
>
Bark
Brick
Fabric
Grass
Metal
Road
Rust
Stone
Wall
Wood
Sticky Tape
Foliage
Circuit Board
Paper
>
Paper
Old Books
Grunge
Metal
>
Assorted
Rust
Vectors
Wood
Water
Cement
>
Cement
Stained Concrete
Fabrics
Peeling Paint
Odds & Ends
Trees & Foliage
>
Maps
Bump
Images
>
Free Images
Skulls
Assorted Photo Scenes
Lightning
Wraparound & Widescreen Images
Assorted Matte Paintings
Pirate's Galleon
Rocks & Stone
140 Trees & Bushes
Blueprints
>
Links
Vehicles
Aircraft
Buildings
Marvel Characters
>
Male
Female
Other...
Map Sets
>
Alien Wall
Stone Carved Wall
Lumpy Sharp-edged Wall
Mossy Castle Wall
Carved Rosewood Panelling
Distressed Concrete Blocks
Muddy Wagon Tracks
Art Deco Doors
Lava Cracks
Assorted .psd Texture Files
Render to Texture (Baking)
>
Direct Link
VTM
Viewport Canvas
>
Links
Paint Models directly in 3ds Max
Read Me
>
Introduction and Custom Brushes
PSD Workflow and Using Render to Texture
Viewport Canvas and Render Surface Map
Matte Painting and Viewport Canvas
Road Texture Generator
Applying Textures
>
UVW Unwrap
>
VTMs
>
Unwrapping in Max 2017
Great Link
Drinks Carton
Hand
Pelt & Peel
External VTM,s Parts 1 - 10
Peel
VTM Images
>
Carton
Hand
VTM .psd Files
>
Carton
Hand
Max file for the Hand
Camera Mapping
>
VTMs
>
Part 1
Part 2
Part 3
Images For Camera Mapping Exercise
Images for you to practice with
Shaders
>
Autodesk help on Shaders
Submerge
Creating Textures
>
Composite Materials (NOT multi-sub)
Ivy Generator
Tips for Creating Perfect Normal Maps Every Time
Normal Maps
>
Tutorials
Projection Mapping
The Atomic Thrust Bucket
>
VTM
3D Displacement Maps
>
VTM
Tileable Textures
>
VTMs
>
Part 1
Part 2
Mix Maps
Mix Maps & Vertex Painting
Hair & Fur
>
Direct Link
VTM
Sub Surface Scattering
>
What is it?
Epic Tutorial
VTM
Procedural Maps
>
VTM
Plug-ins
>
Advanced Procedural maps
The Problem with Hair...
>
Modelling Hair
Making Hair with Planes
Using Hair & Fur
PTEX
Animation
Alan Becker - Stick man Master
Adobe Character Animator
Links
Animation Terminology
Animating Cameras for Architectural Visualisation
Emphasizing Animation Timing to Convey Weight and Force
Animation Body Mechanics - Understanding Exaggeration
Fire Effects using Particles
Animation for Games
Character Studies? Yes, Please!
Particles
>
Sparks
Pouring Beer
Rigging
>
Cat Rig Setup
Skinning
Skin Morph
Skin Wrap
Facial Rig
Roboball - Read Me
>
Part 1 - Animation
Part 2 - Shading
Part 3 - Shading
Part 4 - Compositing
How to make objects disappear using procedural maps
Artist Guide to Motion Graphics
>
Read Me First
>
Part 1
>
Introduction and project overview
Initial project concept and storyboards
Adding lights to the scene in 3ds Max
Part 2
>
Using mental ray materials
Using 3ds Max particles to create sparks
Getting acquainted with State Sets in 3ds Max
Part 3
>
Using State Sets to create custom render passes
Separating scene elements using State Sets
Using Render Elements in 3ds Max
Part 4
>
Creating 3D elements that can be transferred to After Effects
Using the 3ds Max Compositor View
Installing the Autodesk Compositor Link plugin for After Effects
Overview of Media Sync workflow between 3ds Max and After Effects
Using Helper Objects to quickly place 3D layers
Using 3D Nulls to drive 2D effects like lens flares
Part 5
>
Baking an expression to fix motion blurred camera animation
Creating glows and changes with the Object ID pass
Overview of the compositing techniques use in the final render
How to install MAXScripts and add them to the interface
Creating custom attributes and transforming selected objects
Controlling many objects simply with MAXScript and expressions
Principles of Animation
>
Digital Tutors' 12 Principles
12 principles
Staging
Exaggeration
The 12 Principles Simplified
How to Link Sub-Objects to helpers
Rigging (3D Artist)
Pushing Your Rigs to the Limit - Using Exaggeration for More Appealing Animation
Rendering
Links
5 Rendering Tips for Animators When Adding the Final Touches to Your Demo Reel
Basic Render Elements
Produce Expert Renders
Quicksilver
>
Direct Link
Mental Ray
>
Final Gather vs. Global Illumination
Global Illumination & Final Gather
>
For Still Images
>
VTM
For Animation
>
VTM
Proxy Objects
>
Xrefs
Containers
>
VTMs
XRef vs Containers
MR Proxies
>
VTM
V-Ray
>
The BIG V-Ray Book
Corona
>
Sub Surface Scattering with Corona MTL
Tools
>
Level of Detail Utility
Simple Render Passes
3ds Max for Beginners
Maya
Introduction to MAYA 2019
Basic
Mudbox
Tips for Beginners
Sculpting VTMs
Sculpting Films
Materials & Textures
Mudbox & Photoshop
Map Extraction
Retopology
Modelling using Displacement Maps
Creating hard surface stamps for Mudbox
Creating Vector Displacement Stamps
Using Vector Maps
Lighting
Using the Pose Tools
Ptex VTM
PTex - Mudbox to Max
Rendering Ptex with Mudbox, Maya & MR
The Jason Welsh Boxset
>
Retopology Phase
Hard Surface Brushes
Creating Stamp from an Alpha
Image to Stamp without height information)
Texture to stencil
Sculpting with Stencils
Uniform Subdivision
UV Phase
Mapping Phase
Combining Normal Maps
Specular Map Option
Painting Option
Post Processing Texture Phase)
Post Processing Preview Cleanup and Repair Phase)
PBR Materials
Epic Games
Creating Materials in UE4
Hotkeys, Naming conventions etc.
Unreal Studio
>
Preparing Models and Datasmith
Lightmass and Beyond
Steamroller
Unwrapping for Arch Vis
Unreal Engine
>
Changing cameras
Complete Lighting Workflow
Beginners Guide
Big VTM for beginners
Must see! Speed Level Design
Post Production
After Effects Tutorials by Surfaced Studio
>
Beginner
>
How to Create Cool VFX
Compositions & Pre-Composing
Introduction to Masking
Adjustment Layers
Track Mattes
Parenting
Null Objects
3D
Intermediate
>
Muzzle Flash
How to Morph / Warp an Object
Advanced Morphing
Realistic Bullet Effects
How to get Hit by a Car
Motion Tracking
Explosions
How to Curve a Bullet
Bullet Hit Destruction
Make a Shooting Look Real
Common Green Screen Mistakes
How to Clone Yourself
Advanced
>
How to Move a Camera Through a Wall or Floor
VFX - Dissolve into Crows (Short & Breakdown)
VFX - Dissolve into Crows Tutorial
How to Blow Up a Motorbike
Compositing Fireworks
Breaking Through a Roof
Dramatic Lighting in After Effects
Post Production in After Effects
After Effects, 3ds Max - Motion tracking, match moving & camera tracking
Mass FX, 3ds Max - Ball and Chain Complex Rigid Body Constraint
Links
Photography
Concepts & Terminology
Camera Equipment & Accessories
Editing & Post Processing
Colour Management & Printing
Understanding the F Stop
Photogrammetry
Photogrammetry
Create 3D Models & Textures From Photos
Photorealism Explained
3D Scanning
Fuel 3D / Scanify
3rd party stitching
>
Autodesk Meshmixer
Meshlab
Games
Character, Controls, Camera: The 3Cs of Game Development
10 Things Professional Game Artists Wish They Knew When They First Started
Animation for Games
Vehicle Game Asset
Film
Hollywood VFX
Practical Effects and Digital Effects
Reel FX Helps Write The Book of Life
Behind the Scenes of X-Men: Days of Future Past
Gravity
'Atlantis' Rope Bridge scene by Vine Studios
The Evolution of VFX in Movies: The 60s Till Now
Work
How to become a Successful Freelance Artist
If Every 3D Job Requires "Job Experience" How Will I Ever Break into the Industry?
Build a Professional Showreel
Create Your Best Showreel
Five Tips for Critiquing Your Own Work
Demo Reel and Portfolio Tips from Game Industry Professionals
Escape Studios Careers Guide 2016
Drawing, Sketching etc
10 Tips on becoming a Hotshot Character Artist
Planning your Drawing
How to Draw a Human Head
Drawing a Human Head at Different angles
Drawing Mouths and Lips
Mouth Expressions
Gesture Drawing
Dramatic Facial Expressions
Drawing Eyes
Drawing Hands
Drawing Emotion
Female Body Construction
Foreshortening
Drawing Anatomy
>
Drawing Anatomy Pt 1
Drawing Anatomy Pt 2
How to Find Natural Rhythm Lines
Perspective
The Character design Process
Poses
Western vs Anime
How to Create Realistic Textures
>
How to Create Realistic Textures Pt 1
How to Create Realistic Textures Pt 2
How to Create Realistic Textures Pt 3
What's new in Max 2019
Odds & Ends
Cinemagraphs
Trees
RSS Feeds
>
Technology Magazines
3D Artists
3D Printing
Science Fiction
Tech Radar
ScriptSpot.com
Graphic Design
>
Understanding Design Jargon: Design Principles
External Links
>
Luciano Sgarbi
How to set up a Project Folder
Sound
>
Intro to Prosound
Free WMA-MP3 Converter
Royalty Free Music
Sounds
>
Links
Alarms
Animals
Computers
Email
Sound Effects
Voices
Gunfire
Short Tunes
Scripts
>
3D Stereoscopy
Brickerizer
Camera Switcher
Clay Render
Resource Collector
Deformed Edges
Rockmaker
BookScatter
Material Creator / Randomisor
Quick Ambient Occlusion
Fracture
Links
Scanned Stuff
>
Produce Expert Renders
The Future of VFX
Rigging (3D Artist)
Build a Matte Image
3D Artist - Matte Painting
Atmospheric Arch-Viz Renders
50 ZBrush Secrets
Animation for Games
Wooden Arch Viz Interiors
Dramatic Lighting in After Effects
50 Tips for better characters
The Art of Arch Vis
50 Hot Topology Tips
Post Production in After Effects
Create Your Best Showreel
Get a Job in the Games Industry
Create 3D Games Assets
Digital Doubles
3D Printing
Essential CG Projects
Vehicle Game Asset
Turbo - The Art of Dreamworks
Facial Animation
CG Worlds
3ds Max 2014
Gravity
Art of Sci-Fi
Rigging in Max
3DS Models
>
Previews
Video Encoding
Glossary
Modelling
Materials
Maps
Lighting
Animation
Modifiers
Rendering
Scripts
Shadows
VR & AR
Muddy Wagon Tracks
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